![]() You’ll see some cutscenes here and there but they’re usually so short that they’re easily forgettable and sometimes matches can drag on for as long as 10 minutes. As the story progresses you can choose almost any character you want from the same saga and once you complete the Buu Saga and unlock the “what if” missions you can choose any character you like to help you in battle. The Story Mode is more or less like the traditional Dragon Ball Z games but Artdink added their own twists. So is Dragon Ball Z: Battle of Z a step towards the right direction? Let’s find out! They have experimented with some titles in the past such as Dragon Ball Z Kinect and Ultimate Tenkaichi but they ultimately failed (no pun intended). This review is based off a copy of the PlayStation 3 version of the title, which we were provided with.For many years Dragon Ball Z fans have asked Namco Bandai to bring fourth something new to the table after playing their previous games that had more or less the same “safe” formula. Fans of the series may appreciate the game for what it is, but for non-fans, I’m recommending that you do what Dragon Ball Z: Battle Of Z does to Dragon Ball GT and ignore it. It also doesn’t help that the storyline is borderline incomprehensible to anyone who hasn’t watched the show before. The move to four-on-four battles is an inspired one, but the fighting engine is just too sloppy and simple to recommend over other fighters. ![]() I have to give kudos to Artdink for trying to shake up the Dragon Ball Z series of games just a little bit. The show is known for its landscape destroying battles, so why not try and make that more of a factor? None of the stages particularly stand out and they all feature the same, limited amount of destructibility. The only issue I have with the look of the game is that I wish the environments had a little more pop to them. The ridiculousness of the Ginyu Force also comes through just as well as ever. The character models are probably the best they have ever looked and the voice acting, matching the actors who voiced the Dragon Ball Z: Kai series, sounds excellent. ![]() Instead of emphasizing skill, like all good fighters do, Dragon Ball Z: Battle Of Z often feels like an exercise in button mashing when you’re playing with others.Īesthetically, Dragon Ball Z: Battle Of Z does a remarkable job of emulating the show. The faulty lock-on system, clumsy camera and sloppy, simple fighting engine are all easily noticeable when everyone is suffering through the same issues. While the noted battles are certainly fun and reminded me of the classic Sega Dreamcast series Power Stone a little bit, they do bring out the worst issues with the gameplay. The engine is very simple to get the hang of, which is both a positive and a negative, as you quickly realize how little depth to it there is. Once you charge enough stamina, you can also unleash a special signature attack such as Goku’s Kamehameha or Piccolo’s Special Beam Cannon. Basically, you have one button for melee and one for a short fireball, plus modifiers for both that do extra damage, but at the expense of stamina. If anything, the fighting engine has more in line with a brawler such as Dynasty Warriors than it does any of the previous titles. ![]() Sure, I had played the previous Budokai series of titles, but this new installment was promising the fast-paced, over-the-top brawls that the show is known for.Īs mentioned before, Dragon Ball Z: Battle Of Z does away with the traditional one-on-one fighting system that most of the other titles in the franchise have used in favor of a four-on-four system. While I don’t follow the genre much anymore, I will always have a fondness in my heart for these shows, which is why I was excited to get my hands on Dragon Ball Z: Battle Of Z. The anime block on Cartoon Network introduced me to some of the first TV shows I actively followed such as Gundam Wing, YuYu Hakusho, and most importantly, Dragon Ball Z. Growing up in the late 1990s and early part of the 2000s, I was a huge fan of Toonami. ![]()
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